AI Insights · Timothy · April 2022
Top 5 Basketball Games on Android in Slovakia - Q1 2022
In the first quarter of 2022, the top basketball games on the Android platform in Slovakia showcased varied performance trends in downloads, revenue, and active users. Data from Sensor Tower highlights these trends.
In the first quarter of 2022, the top basketball games on the Android platform in Slovakia exhibited diverse performance patterns in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw a notable increase in weekly revenue, peaking at around $61 in both the weeks of February 21 and February 28. Weekly downloads showed a rise towards the end of the quarter, reaching 479 in the week of March 7. Active users fluctuated, starting at 2.3K in late December and peaking at approximately 2.8K in mid-March.
Mini Basketball by Miniclip.com, which was released in late February, experienced a rapid increase in both downloads and active users. Weekly downloads surged from 91 in the release week to 1.2K by late March. Active users also grew significantly, reaching about 1.7K by the end of the quarter. Revenue saw a gradual rise, peaking at $87 in the last week of March.
Basketball Arena: Online Game from Masomo Gaming had steady weekly downloads, ranging from 190 to 432 throughout the quarter. Active users peaked at 1.4K in mid-February but saw a decline to around 929 by the end of March.
Basketball Stars: Multiplayer, also by Miniclip.com, maintained a consistent download rate, with a slight increase from 204 to 255 in March. Active users showed an initial decline from 1.7K to 754 in February, but gradually increased to 832 by the end of March. Revenue spiked to $45 in the last week of March.
NBA 2K Mobile Basketball Game by 2K, Inc. had a varied performance in downloads, starting at 305 in late December and dropping to a low of 99 in early March, before slightly recovering to 154 by the end of the quarter. Active users decreased from 324 in late December to 170 in early March, with a slight uptick to 205 by the end of March. Revenue peaked at $74 in the first week of January but saw no significant earnings in the latter part of the quarter.
These insights highlight the dynamic nature of the basketball gaming market in Slovakia. For more detailed analytics and insights, visit Sensor Tower.